![]() Punishment (p) and Flame Weapon give 20% bonus CRIT for free with fists, while Mana Strike gives AoE, like 1000 Palms but the problem with it is that it deals 7x damage divided by everyone in front of you, while Flame Strike deals a flat amount of damage to everyone around you, which is why it pairs so incredibly nicely with Aura of Light, which gives 25% lifesteal, so even if you find yourself in a 1v1 with a Green Ogre after wave 30 in the Arena, it's certainly far from the end of the world, when you only have a gross DODGE of like 10%, plus with all the brown goblins spawned you'll be dishing out gross damage and healing a degenerate amount while also taking minimal damage too The Monk, I feel, offers a lot more with the passives than the actives, with Thundering Blows (p), Evasion (p) and Counterstrike (p) - as I have tested this build out by changing to using a Colossal Weapon and swapping out the 3 actives and it definitely is still strong ![]() With skills such as 1000 Palms and Wind Walk for some nice AoE plus single-target flex, and then Karma Kick for a little mobility. The Monk has some really solid AoE and good DEX devotion for a dodge build while still grabbing a good few points in SKL for some nice CRIT to help spec into the Barbarian and Ninja. ![]() I've come back to the game after many years, and honestly I've been really jamming with Monk/ Ninja/ Barbarian with Flame Weapon x Mana Strike from Battlemage and Aura of Light x Punishment (p) from Paladin - which I've been using from level 8 and am still using now, at level 37.
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